New Feats

Racial Feats:

Shadow Walker [Racial]
You may attempt to step into the Shadow World at will.
Prerequisite: Halfling, Wis 13+
Benefits: All Halflings have a natural connection to the
Shadow World that was once their home. You have learned to
draw upon this connection to lower the barrier dividing the
two worlds and to cross between them. You can use this ability
a number of times per day equal to your character level.
See the Shadow World section in Chapters Three and Four for
the details on nature and dangers of the Shadow World.
Check: To use this feat, you must be in an area of heavy
shadow. It takes a full round of concentration to attempt passage.
You must succeed in a Wisdom check to draw yourself
into the Shadow World. The Difficulty Class of this check
depends upon the closeness of the Shadow World.
Base Conditions DC
Midday 20
Near Dawn/Dusk 15
Deep Night 10
Modifiers DC
Civilized area +5
Abandoned/Forsaken area -5
Summer +5
Winter -5
You make this check again in order to return. The Difficulty
Check for returning is based upon the conditions in the real
world at the point of reentry.
Retry: If an attempt to use this feat fails, you cannot succeed
with this feat until conditions improve (for instance, if
the sun sets, or if you move from a civilized to an abandoned
area) or until 24 hours pass.
Special: After crossing over, you may move freely through
the Shadow World. Rivers, walls, fortifications, or other obstacles
that bar one’s progress may or may not exist in the
Shadow World at all (and visa versa), allowing a Shadow
Walker to use such passage to travel more rapidly then those
forces to travel in one world alone.
For the purposes of this feat, brief periods of time in the
shadow world can be assumed to have equivalent passage of
time in the waking world. However, it is easy to lose track of
time, for the Shadow World is always cloaked in the darkest
of winter nights. The risks of entering the shadow world are
many, and this feat should be with exceptional care. The
shadow world is fraught with danger, particularly at locations
and times where the Shadow world is particularly close (i.e.
the very same places where it is easiest to cross over).

Shadow Guide [Racial]
You can lead others into the shadow world.
Prerequisites: Halfling, Shadow Walker, Wis 13+
Benefit: You may bring other creatures with you when
Shadow Walking. You may bring additional travelers equal to
your character level plus your wisdom modifier.

Improved Shadow Guide [Racial]
You can lead others into the shadow world.
Prerequisites: Halfling, Shadow Guide, Wis 13+
Benefit: You may bring other creatures with you when
Shadow Walking. You may lead a number of army units (see
Chapter Six: Armies and warfare) equal to your wisdom modifier
into the shadow world.

Halfling Senses
Du hast die Fähigkeit in die Shadow World zu blicken.
Prerequisites: Halfling, Shadow Walker, Wis 13+
Benefit: Weisheitsbonus mal am Tag kannst du „detect evil“,
„detect magic“ oder „detect undead“ in beliebiger kombination wirken. Minimum 1 mal.

Stone Body
Dein Körper ist so robust, als wäre er aus Stein.
Prerequisites: Dwarf, Con 13+
Benefit: Du erhälst dadurch DR + 1/- (stackt mit DR des Fighter/ Babaren)

Erhöhte Traglast
Du bist es gewöhnt, schwere Lasten zu tragen
Prerequisites: Dwarf
Benefit: Bei der Ermittlung der Traglast gilt deine Stärke als 4 Punkte höher.

New Feats

Birthright - The Giantdowns Selganor